What Does Karma Do In Fallout 3

It's so good to be bad. Philosophical debate aside, in the Fallout universe killing evil people is good karma. Roy should have been classified as such (if not before the genocide, then after) just the same as Tenpenny. And yes you slaughter that kid if you could foresee that he becomes a mass murderer:gun. Karma is almost non existent in the game. The only use I can see at this point is affecting which companions will follow you. For example, you cannot have Cass as a follower while you remain evil (Technically, you can because of a quest you need her for, but if you talk to her while you have evil karma she will tell you three times to get your act together before she runs off forever). Viewed 6k times 18 It's not hard to gain Good Karma in Fallout 3, actions that award positive karma are all around you, and offer significant boosts to your karma level. Providing water to beggars outside of Megaton, Rivet City and Tenpenny Tower is an easy, repeatable way to gain Good Karma. I remember that the 'karma' system had some use in Fallout Tactics (not canon IIRC). It's been a while, but it did not have an effect on the majority of the game. I think the only time it mattered was with a possible ending where your karma determined the narrative of the epilogue.

Fallout 3 Bad Karma

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  • Fallout Karma
  • Fallout 3 Karma

Karma's a real bitch, you'd be wise to remember that.

— Michael Masters, Fallout 3

Karma is the reflection of all good and evil choices you make during the game and how they are perceived by the inhabitants of the wasteland in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics.

  • 4Karma titles
    • 4.1Fallout 2 and Fallout Tactics

Overview

Karma is, philosophically, the principle of cause and effect. Karma is not only the effects of your actions, but also your intentions that are taken into account and are measured in points called 'Karma points'. The more an intention or an action has as an impact, the more you win or lose karma points.

What Does Karma Do In Fallout 3

Karma affects a variety of elements, as you gain or lose Karma over the course of the game, people will behave differently toward you, it will unlock certain dialogue options or actions, open up certain areas of the wastelands, it can even affects which companions agree to join you in certain games.

What did karma do in fallout 3

It is classified by three types: good, neutral, and evil. Players always start a new game with 0 karma points (neutral).

Apperances

In Fallout, karma is simply named 'general reputation' (but has the same function as karma in other Fallout games) and reputation titles appeared.

In Fallout 2, what was originally called 'general reputation' is renamed to karma, reputation titles are kept and a new stat called 'reputation' is added, acting as a measurement of how you are perceived in various places.

In Fallout Tactics, reputation titles and reputation are removed, only karma is kept. Also, a new specific stat called 'rank' is added, indicating your rank in the Midwestern Brotherhood of Steel.

In Fallout 3, only karma appeared. Although it is measured in points, the player never gets to see a numerical karmic value, only the status and the title.

In Fallout: New Vegas, karma is kept (like Fallout 3, the player never gets to see a numerical karmic value) and reputation returned, and acting now as a measurement of how you are perceived by various factions and various towns.

Behind the scenes

  • The Defender Vault Boy image is a reference to the comic book superhero Batman.
  • The Shield of Hope Vault Boy image is a reference to the comic book superhero Captain America. Instead of having a star on the costume's chest, Vault Boy's sports a number 13, referencing Vault 13.
  • The Guardian of the Wastes Vault Boy image is a reference to the British Army's Foot Guards.
  • The Savior of the Damned Vault Boy image is a reference to Dudley Do-Right of the 1959 collective two animated cartoon series The Rocky and Bullwinkle Show.
  • The Demon Spawn Vault Boy image is a reference to the comic book superhero Spawn.

Karma titles

In Fallout 2, Fallout 3, Fallout: New Vegas and Fallout Tactics, your karma status is defined by a 'karma title', depending of your karma points and in Fallout 3 and Fallout: New Vegas, also on your level.

For Fallout 2 and Fallout Tactics, specific Vault Boy images were to appear to represent each karma title, but probably due to an oversight, they don't appear in-game and a specific image that includes all the karma titles is put in their place.

Fallout 2 and Fallout Tactics

Fallout 3 Karma Console Command

Neutral Karma

  • Wanderer (Warrior in Tactics), -249 to +249 karma points

Good karma

  • Defender, +250 karma points

  • Shield of Hope, +500 karma points

  • Guardian of the Wastes, +750 karma points

  • Savior of the Damned, +1000 karma points

Fallout 3 Karma Mod

Bad karma

  • Betrayer, -250 karma points

  • Sword of Despair, -500 karma points

  • Scourge of the Wastes, -750 karma points

  • Demon Spawn, -1000 karma points

Notes

  • Fallout 3 Some of Three dog's news will be based on the player's karma.
  • Fallout 3 If the player's karma ever becomes good, they will be targeted by Talon Company mercs (even if their karma subsequently drops back to neutral or evil). Likewise, if the player's karma ever becomes evil, they will be targeted by Regulators, even if their karma later raises to neutral or good. A player that has been both good and evil (i.e. in order to recruit all followers) may sometimes find themselves attacked by both Talon Company mercs and Regulators at the same time (though they may attack each other first). Keeping a neutral karma level will result in neither Regulators nor Talon Company mercs bothering you.
  • Fallout 3Fallout: New Vegas Since you never gets to see your karmic value, you can use the console commandplayer.getav karma to get your current karma points.
  • Fallout: New Vegas When attempting to steal drained energy cells, casings, or any type of ammunition ingredients from non-player characters there is no risk of failure, karma loss and the non-player character will not react to the Courier even if detected when taking them. This could be due to the drained cells and casings having no monetary value, much the same way vendors will let you take casings for free from their shops.
  • Fallout: New Vegas Sneak attack kills of feral ghouls grants good karma while 'loud' kills grant none.
  • Fallout: New Vegas There is a house in Nelson on the West side of the barracks which has approximately 157 small books (in a bookshelf to the left of the bed), all of which will cause negative karma when taken. If stealing an item gives -5 karma points (needs confirmation), then the player has the potential to gain -785 karma points, thus allowing the player to be recognized as evil in an extremely short time.
  • Good characters can still be good with the cannibal perk since you only lose 1 karma point.
  • Fallout 3 For good Karma points, you can give purified water to the homeless beggars, of which there are three: One is at Rivet City near the catwalk; one is sitting up next to a tree not far from the entrance gate to Tenpenny Tower; and the other is up on a small hill right outside of Megaton.
  • Fallout 3 For good Karma points, you can donate money to Confessor Cromwell at the bomb in Megaton. One karma point per cap.
Retrieved from 'https://fallout-archive.fandom.com/wiki/Karma?oldid=2123733'

Karma

What Does Karma Do In Fallout 3 Weapons

Fallout 3’s Karma system was pretty straightforward. Do good things, get positive Karma. Do bad things, get negative Karma. Various companions will follow you based on your Karma rating. High Karma characters will even leave you if you start making bad decisions. Some towns even offer benefits based on Karma while different factions may pursue you based on the same. Fallout 4…kind of does this, though it’s more tied to a companion’s approval rating than anything else (which can then open up their respective side quests). Your choice of faction is more straightforward as well – pick one that’s opposed to the others and usually, the others will be opposed to you, sooner or later. Are the two systems really all that different? Probably not but the Karma system in Fallout 3 did at least give some illusion to the impact of your actions. Plus it netted you a nice little title or two.